Forum: Poser - OFFICIAL


Subject: How useful is the tailor?

AmbientShade opened this issue on Apr 15, 2005 ยท 11 posts


svdl posted Fri, 15 April 2005 at 2:31 PM

Okay, I'll try a somewhat less compacted explanation. I'll assue you use Victoria 3 for your sitting figure. Here we go: 1: Load Victoria 3. Apply the textures and character morphs you want. Keep her nude. 2: Load the chair/bench/rock/whatever she is going to sit on. Poser Victoria the way you want. Keep her nude. 3: Choose File|Export|Wavefront .OBJ 4: Select Single Frame and press OK. 5: Uncheck "Universe" in the hierarchy editor that pops up, and check "hip" 6: Save the file as "hip_sit.obj" 7: Check "As Morph Target (no world transformations), uncheck "Weld Identical Vertices", the rest of the settings are not important. 8: Repeat setp 3-7 for abdomen, lButtock, rButtock, lThigh, rThigh (and for a long dress/skirt, also lShin, rShin) 9: Hide the Victoria 3 figure. 10: Load a new Victoria 3 figure. Don't apply textures or character morphs. 11: Select the hip, choose Object|Load Morph Target. 12: Enter the name hip_sit. and select the hip_sit.obj file using the Locate button. Hunting down the .obj files may be troublesome, sometimes Poser remembers the right folder, sometimes it doesn't. I haven't figured out why. 13: Repeat step 11-12 for the other body parts you exported previously. You won't see anything happen to your "blank" V3 figure. 14: Save the "blank" V3 figure to a figure library. Name it V3_SitMorph. 15: Delete the "blank" V3 figure. 15: Fire up The Tailor. The wizard - if you're using it - asks you to load the base figure: load V3_SitMorph.cr2. 16: Load the dress you want in The Tailor. 17: Select all morphs in V3_SitMorph - the only morphs are the ones you just created! 18: From the Morphs menu, check Create morphs as a single FBM (or something like that, my Tailor machine is busy right now and I can't check the real name). 19: Let The Tailor create the morphs in the dress. 20: Save the dress under a new name. 21: Back in Poser, unhide all figures. 22: Load the new dress (it has a shruggy guy icon, no problem) and conform it to V3. It SHOULD work. A much, much faster and easier method - IF you have P5: 1: Load Victoria 3. Disable Inverse Kinematics (Figure|Use Inverse Kinematics). By default, Left Leg and Right Leg are checked; uncheck them. 2: Put Victoria 3 in zero pose (Window|Joint Editor, Zero Pose button. If it's greyed out, just click on a body part and it'll get enabled). 3: Go to frame 20 using the animation controls. 4: Apply the character morph and texture you want, and pose V3 in a sitting pose. 5: Go back to frame 1 6: Load the conforming dress you want and conform it to Victoria. 7: Export the dress as Wavefront.OBJ: - File|Export|Wavefront .OBJ - Single Frame - Uncheck "Universe" and check the dress name - all of the dress body parts will be selected. - Save the file as "dress.obj" - This time, make sure the checkbox "Weld Identical Vertices" is CHECKED. The rest of the boxes is not important. 8: Hide the dress figure. We need it later on for transferring materials. 9: Choose File|Import|Wavefront .OBJ and select the file "dress.obj" 10: Make sure only the "Weld Identical Vertices" option is checked in the File Import options dialog. 11: The dress appears, but now it's a prop. Any transparency settings are lost - no problem, we can fix that later. 12: Switch to the Cloth room. 13: Create a new simulation. Leave everything at default settings. 14: Click the Clothify button. Select the dress prop from the dropdown list and press the Clothify button on the dialog. 15: Click the Collide Against button. In the dialog that pops up, click Add/Remove and select the V3 figure in the hierarchy window. Press OK and OK. 16: Click the Edit Constrained Group button. In the grouping tool window that pops up, click the Select All button, then close the grouping tool window. 17: Hit "Calculate", lean back and get yourself a cup of coffee/tea/whatever. Poser will calculate how the dress must morph to fit your character. 18: WHen the calculation is finished, the dress should form nicely around your character. Sitting and all. Hope this helps, Steven.

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