AmbientShade opened this issue on Apr 15, 2005 ยท 79 posts
danamongden posted Fri, 15 April 2005 at 11:54 PM
I use each for different things, e.g. conforming for the tight dress but dynamic for the flowing skirt. What I'd really like is a blending of each to give the best of both worlds. I guess I'd want to have a piece of conforming clothing with a "dynamic" texture map, i.e. a 0.0 to 1.0 (0-255) value that rates how dynamic that triangle/vertex/edge should be. I think about a dress, and I'd want it to be conforming around the torso but shift smoothly into full dynamic as it flows off the hips. Or for a man's dress shirt, I'd want it to be conforming around the major joints (armpits and elbows) but reasonably dynamic in how it hangs, especially if it's unbuttoned. You could just paint those values onto a texture channel, much as you would transparency or reflectivity. Then when you told Poser to calculate clothing dynamics, it would constrain those areas that were mostly conforming (to alleviate problems) while allowing the dyanamic portions full freedom up to the cloth's dyanamic settings. One more thing for the P7 wishlist.