AmbientShade opened this issue on Apr 15, 2005 ยท 79 posts
caulbox posted Sat, 16 April 2005 at 1:55 AM
Attached Link: http://www.philc.net/tutorial4.htm
I use both too - but undeniably dynamic cloth is capable of realism which isn't attainable with conforming clothing. The trade off is of course speed. I find little problem in simply exporting cloth figures that I wish to re-import as dynamic clothing objects, and most of my commonly used conforming items now have a dynamic counterpart. With a program like Accutrans3D (which allows material regions to be saved as separate objects) the possibilities of saving some very unusual variants on the basic mesh figure are also well worth pursuing. The main problem I find that hampers with a simple translation from conforming to dynamic is in the (double sided) legacy Poser 4 conforming figures. I rarely make dynamic objects from these - but I found the linked tutorial by PhilC to be very helpful whenever I wish to do so.