Forum: Poser - OFFICIAL


Subject: Opinion Poll: Do you prefer conforming or dynamic clothing?

AmbientShade opened this issue on Apr 15, 2005 ยท 79 posts


svdl posted Sat, 16 April 2005 at 9:03 AM

@momodot: there are conformers that have body handles. I have a few. And while they're more versatile than "plain conformers" that only have the regular body parts, they're also very difficult to pose well. Believe me, I tried. When doing animations, conforming skirts only work well if they're very short. Anything longer than mid-thigh must be adjusted at about every frame, using magnets, morphs, bodyhandles, whatever. Some skirts have elaborate EMC parameters that help (I'm thinking of the Nimue dress by nerd3D), but still, for a natural looking flow of the cloth you'd have to do an incredible amount of keyframing. And this is exactly where dynamic cloth shines. You can concentrate on natural looking moves for the character and you don't have to worry about posing the flow of the skirt/dress/wide sleeve/whatever loose clothing part. I'd love to see layered transmapped hair based on dynamic cloth. That would be REALLY cool! As for tight clothing, second skins work perfectly. Never a pokethru problem, extremely fast, and when combined with P5 displacement mapping it also gets "thickness." The spandex morphs for V3/M3 can come in extremely handy.

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