svdl opened this issue on Apr 16, 2005 ยท 10 posts
svdl posted Sat, 16 April 2005 at 12:35 PM
Well, at least Vue5i has a better idea of what free resources are: Vue4.5Pro crashed at 50% free resources (and 50% of 4 GB, there you go). Vue5i seems to do its calculations based on 2 GB, which is correct in a WinXP environment. I usually monitor memory usage with Task Manager. Vue5i, with my latest scene fully loaded and OpenGL disabled, took 1.3 GB physical RAM. Rendering at a resolution higher than 1600x1200 - Vue complained that it needed almost a full gig and that it wasn't available anymore. I often put a scene together this way: loading a related set of objects, grouping and positioning them, and then saving the group out as an object. I replace the group by a box, then I load the next set, position and group, and so on. I can do this with OpenGL enabled, without crashing. When the scene is ready, I disable OpenGL and replace the boxes by the appropriate group objects. And then the lighting experiments start.... There certainly are memory bugs in Vue5i, but they're less severe than in Vue4.5Pro in my experience. I'd love to see those bugs squashed, and I'd definitely love to see a way in Vue to work around the 2 GB limit.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter