AmbientShade opened this issue on Apr 15, 2005 ยท 79 posts
svdl posted Sat, 16 April 2005 at 3:50 PM
@momodot: A conformer, that's shorthand for a conforming clothing item. Body handles are extra body parts that do not render - they're often displayed as cones or cubes in the pose window - they're invented (by Anton, I believe) to help in posing conforming clothes. Body handles are not magnets, they're bones. There are also clothes that have extra body parts that do render; an example is As Shanim's V3 hipcloth. It's got the usual hip, abdomen and thigh body parts, but also a series of body parts for the front and back flaps. One of the best conforming clothes I've ever seen, those flaps really pose well, and very intuitive. Still, I'd never use it for an animation: I'd have to pose the flaps every other three frames or so and that is way too much trouble. The solution was pretty easy. I converted the front and back flaps to dynamic cloth props and parented them to the hipcloth. Now I have a conforming clothing item with dynamic parts. Works perfectly. Hope this helps, Steven. Hope this explains a bit.
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