Forum: Poser - OFFICIAL


Subject: +++ DG#112 +++ Skull Caps +++ Page 1 ...

geep opened this issue on Mar 08, 2005 ยท 45 posts


Vially posted Sun, 17 April 2005 at 8:25 AM

Okay, This raises some questions: 1. Is the skullcap now a savable prop? 2. Is the hair growth group only constrained to that skullcap (I.E. a part of the same prop) 3. Can the skullcap be pulled into - say 3DMax and/or Maya and altered, or does that change the dynamics of the cap/head relationship? Someone mentioned Polys, what is a good rule of thumb for a poly count in a skullcap (or any cap for that matter?)