bloodsong opened this issue on Jan 27, 2001 ยท 8 posts
bloodsong posted Sun, 28 January 2001 at 8:52 AM
heyas; jeff... michaels hands are... pudgy. they look like sausages stuffed in a glove. :) i want hands that have... well, bones in them! some kind of structure. its not just the hi-res... heck, the lower res the better, this guy already strains my memory.... just these hands are a shape i really like, without having to build from scratch, or morph, or subdivide and morph and stuff. i dunno. maybe it would be easiest to cut michael's hands out of his cr2 and just put these on. because you know, i was thinking... these hands use the old hand poses. and the grasp/spread dials work better. (i'm not too thrilled with michael's hand dials. sure, the spread is more realistic how the middle two fingers fall together, but ever try to get all the fingers tucked side by side using that dial?) only thing to worry about is seams.... hmmm... you know, looking at these again... michael's fingers arent so bad. the hi-res hand fingers have too many polys. maybe you're right and a morph on just the hand is the way to try to go. but, anyway... you didn't answer my question about the geomswitching working on a whole hand and children. :) blue: jeff has already cracked the genital switch/alternate geom code, so yes, it can be done, and on any body part (or prop, even).