bwtr opened this issue on Apr 15, 2005 ยท 6 posts
ShawnDriscoll posted Sun, 17 April 2005 at 8:58 PM
I think baking a 3d object means putting a textureless object in a scene. Then letting whatever lighting and shading and reflected color and textures hit the object. And create texture maps (bake) onto the object's polygons the info it's collected. Then render the scene with just the texture map enabled on the object to speed up rendering. I may be totally wrong on this. But this is what I was brought up in the world believing.