Forum: Bryce


Subject: AntiAliasing Techniques

lordstormdragon opened this issue on Apr 18, 2005 ยท 13 posts


Kemal posted Mon, 18 April 2005 at 3:42 AM

Yep, I feel you there, volumetrics are tricky, it is realy play between quality setting, and rendering parameters...

The higher you go with quality less rays per pixel and ray depth you need to have in order to compensate, if you go too low it will not look good either, so, it is some kind of balance you seek for which is gonna give you most decent results :D

Another thing to have in mind: optimizing your models and textures before rendering is very important ! :D

Message edited on: 04/18/2005 03:45