kaveman opened this issue on Apr 09, 2005 ยท 6 posts
an0malaus posted Mon, 18 April 2005 at 10:40 PM
There is a way to preserve hair colours saved in PZ3 files from P6 when the file is re-loaded. Once the colour values are correctly set, using nruddock's script or other methods, go to frame 1 and then turn on animation (click the little key to the left of the colour box and choose animation in the popup) for each of the three root, tip and specular colours of the hair in the material room.
This causes the colour R,G,B values to be stored as separate Hair_Hair_0_R, Hair_Hair_0_G,...Hair_Hair_2_B value parameters on the hair object (root=0, tip=1, specular=2). When reloaded, the animation parameters override whatever P6 itself may have set the hair colours to (black).
Message edited on: 04/18/2005 22:42
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