Forum: Poser - OFFICIAL


Subject: Glowing Objects - MAT Question

DistantWorlds opened this issue on Apr 18, 2005 ยท 23 posts


maxxxmodelz posted Tue, 19 April 2005 at 12:44 PM

"The gather node does not add the Glow affect that appears around something like a neon tube, or light sabre but makes the wall or floor or other object around the Neon tube act like the tube is giving of light, Is there a way to get the Gather node to create the "Haze" effect around neon tubes to create that glow effect?" I personally don't know of any software which is capable of that as a standard feature. In 3dsMax, for instance, "glow" can be added as a post-filter lens effect (which means it's an effect that's added AFTER the actual render). Other programs require you to use 3rd party addons (which still do it as a post effect) or you're required to add the effect in a video editor like AfterEffects or image editor like Photoshop. Even true Radiosity (which is what the gather node simulates) doesn't give you the kind of object glow you're looking for there... it's always added as a 2D camera lens effect or simply done in post (just like "specular bloom"). If you can actually find an app that does it as a material effect AT rendertime, then I'd be very very surprised.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.