Using a colour image to drive three separate outputs is actually very straight forward. 1) Add texture map node (and associated UV input) 2) Add Conversion -> RGB to vector node 3) Add Vector operations -> Decomposer 3 node. 4) Wire them together. 5) Now the X, Y, Z outputs of the decomposer are greyscale renditions of the RGB components of the source image. Each of the components is a faded grey, but that can be fixed with a simple filter to restore strong black/white contrast. (e.g. Transparency above) -- Mark
Mark