This turned out to be kind of fun to figure out but was also not so easy. I built the scene with a floor, a wall, and another wall with the square hole. I added a ball for fun. I then added the window plane and put a map into the transparency mixed with a little black just to make the "blank" part of the image not completely blank. I took the smiley face map and added a big extra border around the edge and blurred it. This became the gel for the spotlight that I used. I turned on the light cone and selected the use of the gel in the fog and turned on the shadows option so that the window frame would cut through the cone appropriately. I also turned on the soft shadows. I turned off the "cast shadows" option for the window pane. I then rendered one image with the gel option enabled and then one with it disabled. I had to do this because the smiley gel is projected in the light cone even before it hits the window pane. I then combined the images in paint shop pro and masked out the part behind the smiley face (to the left, outside) to show the light cone without the gel option. The gel on the spotlight is blurred to be consistent with the soft shadows. Not an amazing example but a functional one AND it can be done (just not easily)! -Kix
-Kix