SeanMartin opened this issue on Apr 20, 2005 ยท 20 posts
jjsemp posted Wed, 20 April 2005 at 5:48 PM
Even if you don't use any of the fancy bells and whistles (I don't, yet) there are some little things P6 does that make it indispensable, even if you just work on a P4 level. To me, these LITTLE things are great workflow savers: 1. The fact that when you select a new figure, it automatically defults to "Body" instead of remaining on the last part you fiddled with on the previous figure. This saves tons of point-and-click time. 2. The improved library directory - first implemented in Poser 5. It was annoying in P4 slowly scrolling through a long list every time you wanted to find a pose or add a new figure. 3. The "Delete-All-Lights" integrated into the program, with it's own Python button and eveything. Neat! 3. Open GL (or even SRee 3D). 4. A frame counter that doesn't abandon you after frame 999. 5. A material room that lets you simply point at and choose the material you want to fiddle with. Much simpler than scrolling through yet another clumsy list as in P4. 6. A hierarchy editor that expands to a full window. My memory is that the one in P4 didn't. (I use it all the time to make body parts invisible quickly.) These are tiny things, but they make working with Poser much less aggravating, even if you simply stick with just the P4 rendering and such. -jjsemp