Subject: Anyone getting P6 out of memory with Bumps maps
byAnton opened this issue on Apr 23, 2005 ยท 6 posts
Mazak posted Sat, 23 April 2005 at 1:58 PM
In my opinion its not the texture size that causes memory problems.
I do 3 things to save memory for large scenes.
Reduce max bucket size from 64 to 16 (P5 Standard is 32)
Turn off Texture filtering (its a memory killer)
Minimize the Poser screen if you render, that saves huge memory. (OpenGL eats a lot memory)
Open the task manager to see the difference of memory use does render.