byAnton opened this issue on Apr 24, 2005 ยท 181 posts
byAnton posted Sun, 24 April 2005 at 8:02 PM
One would expect it if their system was sensitive to this issue. As it says above, not everyone will encounter this issue.
It won't inmpove render times, aside from reducing the wait from "adding objects" which is also mentioned above. :)
If your system is sensitive to this issue, then all objs will take less time to get to the actual "rendering" status bar, if they are "de-fragmented". Though not related to actual rendering, you would get your render faster.
For example, I got my MilDragon render 10 seconds faster(see above). If there were multiple obj, props, clothing etc in your scebe, and your system is sensitive to this issue, it could shave minutes off your wait. Fragmented obj's are usually ones that have undergone repeated grouping changes and material assignment.
Message edited on: 04/24/2005 20:04
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."