EnglishBob opened this issue on Apr 25, 2005 ยท 16 posts
SamTherapy posted Mon, 25 April 2005 at 7:14 AM
Totally agree, EnglishBob. Almost any problem with a Poser file can be sorted out by looking through the file itself to see what it's trying to do, from loading an object to referencing a texture. This would be impossible if they were stored in an encoded proprietary format. That philosophy seems to have been carried through to Poser as a whole. For example, there are really only two types of file - those which load geometry and those which do something to the geometry. File extensions are pretty much arbitrary, as evidenced by the ability to put Pose files into Camera or Hand. And to encompass Furyofseraph's post, Geep (yep, he is the man) made a very good tutorial about the structure of OBJ files, showing that they were merely text files (albeit pretty damn complex ones) which can be edited in Wordpad or similar if required. No way on Earth would the amount of innovation seen in Poser have happened so soon if the files were in some arcane format.
Coppula eam se non posit acceptera jocularum.