Forum: Poser Technical


Subject: Joint parameters?

HandspanStudios opened this issue on Jan 28, 2001 ยท 15 posts


bloodsong posted Tue, 30 January 2001 at 12:49 PM

heyas; okay, you open the jp window and you pick the body part you want to set jp's for. grab the clothing thigh/upper arm, since the body seems to be posing okay. bend the figure so the piece sticks out wrongly, so you can see it. now, you better sit down for this part... you DONT type anything in. make sure the jp window says 'center.' look at the body part, and you should see a green cross-hair deal. that's the center. now, put the mouse pointer over the green crosshair, and it turns into a funny target dot shape. that means you can grab the center and move it around. you best use side or front (or top) view to do this operation. move the center around a little bit, and you'll see that moving it affects how the bent piece bends. see if you can move it until the piece bends correctly. if you can, you're a genius. :) (sorry, but this method isn't very good at fixing things :/ ) you can also try changing the jp window to show the bend rotation. this should be a red and green x. you can use the cursor to move the arms of the red and green x around. be careful, because you can't use undo to put them back where they were. there might also be spherical falloff zones. you can grab and move these like any body part: use the move cursor on them, and their positioning dials. now remember, jps are actually fairly simple. the center is the point around which things rotate. with the rotation Xs, everything in between the green arms DOES move, everything between the red arms does NOT. between the green and red arms on each side is the blend zone. with the twist stick, everything beyond the green end DOES move, everything beyond the red end does NOT. between the ends is the blend zone. with the spherical zones, everything inside the green sphere DOES move, everything outside the red sphere does NOT (unless it is inside the green zone -- green overrides red), and between the spheres is the blend zone.