grj_mmj opened this issue on Apr 26, 2005 ยท 3 posts
AmbientShade posted Tue, 26 April 2005 at 8:02 AM
Attached Link: http://www.studioverite.com/forums/viewforum.php?f=5&sid=0dd1e0200787e482dac22f5fdca3e184
i could be wrong but i don't believe you can do that, with any desirable results. if i'm not mistaken in what you've described, you're trying to clothify a conforming hair style object. Those hair styles are often built with dozens, if not hundreds, of seperate pieces of geometry mesh, all attached to a central piece that conforms to the figure's head. Most of them usually come with morphs to change the hair style slightly (moving the part, or bringing the bangs forward, etc). But they're not intended to be clothified. If you want hair that moves fluidly with your character in an animation, you're going to need to use dynamic hair, which you can either purchase from different merchants in the marketplace, or build your own. There are tutorials available to help in the learning process of creating dynamic hair, but most of it is going to require you taking your time in the hair room to master it. The only advice I can give you is always use a low-polygon skull cap (which is what you use to grow the dynamic hair on), and start from the bottom and work your way up (bottom meaning closest to the neck and sides of the head, working evenly up towards the center). Studio Verite has a good tutorial on creating dynamic hair, but plan on spending a a few hours or more going through it. E.D.