Icee opened this issue on Jan 30, 2001 ยท 7 posts
afish posted Tue, 30 January 2001 at 9:35 PM
Hi, I had this same problem this morning. I fiddled with the joint parameters center point settings for the body parts. I almost had it aligning when I conformed it to the poser female....my body parts flew way of in different directions initially. I'm not too sure on this one but I think that it would also have helped if I had positioned the armor against a zeroed figure prior to exporting to .obj file....I guess this would be helpful to you assuming that you prepared your object in the same way that I did....I imported the object, scaled it down to fit the P4 female, lined it up with her (in her default pose, which is not zeroed or aligned I think), cut up the mesh using grouping tool and spawn props, exported the obj, created the phi file, created cr2 from phi file, and voila....non-conforming figure:=( I also read somewhere about using phantom body parts to anchor clothing. For example, if your armor only consists of chest and abdomen area, add collars, neck, and hip parts into the cr2 file (and possibly the obj file with no vertex info???) even though they don't actually exist in the obj file...or export the p4 dork's neck, collars, and hip with the object and make them invisible in the cr2. ...sorry for the long winded post. amber