operaguy opened this issue on Apr 26, 2005 ยท 98 posts
Wraith posted Wed, 27 April 2005 at 12:51 AM
I don't think bones will help because of the falloff zones. When you twist the head, you are twisting the upper neck, when you twist the upper neck, you are twisting the upper neck and neck, when you twist the neck, the you twisting the neck. I think the same thing will happen with more bones elsewhere, you will create overlapping falloff zones that are acually moving the same parts of the mesh but using more groups.