Forum: Poser - OFFICIAL


Subject: "The Rig" -- CLSteve wants ideas

operaguy opened this issue on Apr 26, 2005 ยท 98 posts


Eternl_Knight posted Wed, 27 April 2005 at 8:17 PM

Are you trying to say that the inherent problems with commercial figures (Aiko, Hiro, David, M2/M3, V2/V3, SP3, Don, Judy, Jessi, James, etc., etc., etc.) are because these professionals just aren't doing the joints correctly? 8O* No, I'm saying that the current method of rigging figures makes the rigging of third-party content (i.e. clothes) MUCH easier and as such, allows for the large market that Poserdom has. I am willing to put money down on the fact that if a merchant had to paint the joint weights on FOR EVERY item they created - we would lose over half the merchants currently selling stuff in the market place. Now this might be good for quality (as only the more dedicated merchants would create things), but it cuts both ways. We would lose alot of variety and the "appeal" for hobbiest users would drop. I don't think anyone here thinks the "status quo" is good (perhaps "good enough for now", but not "good overall"). What we are saying is that simply replacing the current rigging functionality with a solution that requires "weight painting" will gut the marketplpace as we know it. As I said, take a look at Project Messiah. It uses region-based rigging and it is capable of some VERY good deformations. If CL wants to see how things should be done - they should have a look at that.