operaguy opened this issue on Apr 26, 2005 ยท 98 posts
kuroyume0161 posted Thu, 28 April 2005 at 2:04 AM
You can definitely tell that Poser is moving into a new realm. This isn't the 'artists digital manakin' that it started as, huh? With the profuse amount of character animation going on these days, the stakes and bar are getting higher. There was a time when rigging toes was an unnecessary expense. These days, it is a necessary evil (or good, if you're into that type of thing). Just as we look backwards to those olden days of Ataris and C64s and earlier and wonder how Tron and the Moon missions happened with such archaic, limited computer equipment, there will be a day (hopefully not too many years from now) when the most intricate character rigging/muscle-system will be trite. People will wonder how we dealt with all of that complexity at such a level - just as we do with these other achievements. Poser, although using some archaic principles, is still ahead in some areas - conforming clothing, hair, simple pose/animation/material/etc application, a stuporing amount of content. I don't want to speak for Poser or Curious Labs, but the goal of being the innovator in character work is one they should take. Yes, even if they must divide into PoserArtist and PoserPro to hit both the hobbyist and professional markets. To address your point, which is well taken, there are constantly new figures and the community gravitates towards the best ones. Figures of superior quality, I believe, will entice loyalty and encourage sales related to them. I keep up with the Daz's as it were just because they always offer interesting figures and support them (well in some cases, moderately in others). The problem is whether to take a well constructed figure like V3 and correct its errors or to attempt a better figure with unforeseen potential. As you mention, V3 may be too far gone to be corrected. What do we do then?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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