Forum: Bryce


Subject: And a Million Brycers cheered!

xenic101 opened this issue on Apr 27, 2005 ยท 25 posts


Rayraz posted Thu, 28 April 2005 at 7:45 AM

Doc would have the mathematically correct procedural engine from mojoworld merged into bryce by now... The current bryce procedural engine makes no mathematical sense whatsoever in some places (doc said so himself) and the mojoworld engine is generations ahead of the one in bryce.

He could probably have merged the hybrid renderer from mojoworld too, allowing for non-raytraced rendering on parts where the raytracing isn't neccesary anyways. Which I imagine would significantly help increase the renderspeed. (I have yet to see daz bryce 5.5 make any diff on big scenes, the leaked rendertimes made little impression on me when it came to bigger more complex scenes)

Infinite terrains would be a nice feature for a landscape program too. And since all the competition has it or is working at it, it would seem a very logical step to make. And doc's quite specialized at this technology last time I checked.

Considering the time DAZ has spent developing Bryce 5.5 I think Doc could've applied at least one of these three features if he'd have had his hands on Bryce.
Now I'm sorry for all the NVIATWAS fans, but I consider any one of these three things significantly more important then a daz studio plugin.

Message edited on: 04/28/2005 07:46

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