Hailo opened this issue on Apr 29, 2005 ยท 30 posts
DustRider posted Fri, 29 April 2005 at 11:03 AM
I haven't had any problems with P6, and have used it daily on a laptop (2.2Ghz, 1Gb RAM, GeforceGo 460/32MB) for the past 3 weeks. All the P5 content I have tried has opened in P6 with no problems, but I've heard about instances where manual tweaking of the texture settings is required.
I've been working on some very high poly, high texture resolution, dynamic clothing on Jessie HighRes, and haven't had one lock-up or any signs of the memory leak issue. I've run test renders with firefly at the "max" quality setting with 3 lights, and haven't run into the memory leak problem yet. Many times I've had a P6 session running for 4-5 hours. With the render settings at maximum quality, the system resource usage jumps well over 1GB, but no problems (yet).
My experiences may not be the norm, as I've seen a lot of posts about the memory leak problem. My graphics card definitely is not up to par with many of the systems that have had OGL problems, but my system has performed very well with OGL (and the "newest" driver is almost 2 years old). Maybe I've just been extremely lucky so far, and now that I've said this, my problems will begin :-?
Overall, I'm very happy with P6, and it's improvements. My only complaint is I wish that the third party support (import plugins) for P6 was better - CL should have syncronized SDK development with P6, so the SDK could have gone out to developers about the same time as they released P6.
If you use dynamic cloth - P6 is well worth the upgrade. It seems to work much better in P6 than it did in P5.
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