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Here's DAZ Studio rendering a SIX polygon cube. It's using a displacement map for the bricks. (1024x1024, 16-bit) Now, I could make that same six-sided cube in Bryce with 1024x1024 16-bit images imported as pgm's (which would be terrains). The cube would be over 12.5 Million polygons... Now, Bryce manages its own polygons quite well, but...12.5 million vs. just 6? And, this is absolute childs play compared to what Zbrush is doing, with being able to output low-poly models with displacements to drive all the detail back into the model, to make it look extremely detailed again. GOTTA happen in B6, just gotta. AS
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"I want to be what I was
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