Sat, Nov 23, 4:24 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Hypervue animation problem V5i


skytimelapse ( ) posted Sun, 01 May 2005 at 1:58 AM ยท edited Fri, 09 August 2024 at 6:26 AM

I have V5i with 2 pcs, one wireless. Sometimes (often) the rendering of a frame will be complete and the node will move to the next frame. But hypervue wont recognize it as complete. It will go back when it finishes the last frame and re-render those frames all over again, often with both nodes rendering the same frame, totally inefficient.

This also happens with tiles when rendering a single image.

I can't consistently recreate the problem either. Anybody else having the same problem?


CArwilk ( ) posted Sun, 01 May 2005 at 2:29 AM

Yup - I reinstalled a couple of weeks back due to exactly those issues. The cows still tip over on occasion, but V5I doesn't run in circles anymore, thankfully. I suspect the beta patches..


Pollee ( ) posted Sun, 01 May 2005 at 12:23 PM

I too have noticed this but I thought I noticed a pattern. After many hypervue renders it creeps in. Rebooting all the machines fixes it and then it comes back after many hypervue renders again.


skytimelapse ( ) posted Sun, 01 May 2005 at 2:30 PM

Thanks, I'll try rebooting. Why doesnt e-on offer the last stable patch as well as the beta, anyway? Seems silly.

I've noticed a couple other wierd things too. My main machine is a 3ghz 1gb, my wireless is a 1.5ghzM with 256m ram. When network rendering the 1.5ghzM is 80-90% as fast as my 3ghz. I'm wondering if my PC is underperforming or what...

I've had V5i only a few days and am amazed at what it can do. Couple crashes here or there, but I had a scene with a 30 billion poly ecosystem and it ran just fine!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.