Geekholder opened this issue on Jan 31, 2001 ยท 5 posts
bloodsong posted Thu, 01 February 2001 at 10:25 AM
heyas; isn't the grasp dial like an ecm dial? or is it secretly hard coded into the poser interface, not the cr2? if you name your figure's manipulator/fingers body parts as lhand/rhand and index3, index2, etc, the grasp dial will work for it. (supposedly. well, keep in mind that normal poser hands aren't built with straight fingers.) you can still open your figure in poser, select the 'left hand' and rename it to 'left manipulator,' if you wanted. each body part has two names, an internal name and a 'face name' (external name). the internal name needs to match the obj group, and the cr2 info etc. the face name can be anything you want. the problem, of course, would be if you have like a four or six (or more)-armed robot. then it'd be more like lhand1, lhand2, lhand3.... and i don't think the grasp dial will handle the extra naming bits. :/ if you know anything about ecm/jcm, i think it is possible to construct a grasp dial in the hand that controls the fingers' rotations. you should look for the tutorials on the subject.