pumecobann opened this issue on Apr 30, 2005 ยท 32 posts
lordstormdragon posted Tue, 03 May 2005 at 7:18 AM
Attached Link: http://www.drone.org/tutorials/displacement_maps_objects/simpleCylinder.avi
Yeah, displacement mapping will change just about everything. It's already being used heavily in realtime renderers like Crytek and Unreal, here's some examples of "normal displacements" : http://www.drone.org/tutorials/displacement_maps.html http://www.drone.org/tutorials/rayDisplace_renderman.html and of course, the Big Dogs : http://crytek.com/screenshots/index.php?sx=xisle&px=helicopter_near_waterfall.jpg (helicopter making realtime displacement waves over water) http://crytek.com/polybump/index.php?sx=polybump (realtime normal mapping, different than displacement mapping) http://www.1up.com/do/download?cId=3138759 (Unreal 3 Engine tech demo videos) If you haven't seen the Unreal 3 Engine in effect yet, go look at it. It blows away in realtime what most do with the highest-end rendering packages. Makes new movies like the Matrix look like choppy, old-school cheesy horror films in comparison, all in realtime. Ridiculous. Much of the detail for this kind of technology comes from normal mapping and displacement mapping (slightly different, but similar principles). And I agree with AS, they should implement this feature in Bryce soon, since it'll be in all the kiddy games as well...