Forum: Poser - OFFICIAL


Subject: Ratings Criteria and Layout Posted - Final Draft

Penguinisto opened this issue on May 02, 2005 ยท 28 posts


stonemason posted Tue, 03 May 2005 at 11:32 PM

I look at it in the sense that if all the content creators know that Peng has declared everyone as fair game then overall quality might improve.(if only out of fear) I dont really care about individual reviews as much as I care about quality being raised across the board that's what I hope this exercise achieves.if the threat of a review makes someone try that extra bit harder in creating then it's all good :) wishfull thinking,lol mrrat.. get yourslf UV Mapper,it will check for coplanar,degenerate and colinear polys for you. an N-gon is a poly made up of 5 or more sides..your average poly should only have 4 sides,or 3 if you really need them..most modelling apps will export as quad or tri for you "A degenerate facet is one in which two or more adjacent vertices are identical. A simple example of a degenerate facet is a triangle where the first two vertices are the same" "Collinear facets can cause problems for rendering programs because it can be impossible to determine which way they are facing. This can cause improper smoothing and creases when rendering a surface containing them. A collinear facet is one in which the first three vertices lie along the same line" & sorry I meant 'concave' not 'coplanar'..I always get that one wrong.my bad : "A simple way of thinking about concave facets is called the "rubber band test". Imagine if you were to stretch a rubber band around a facet; if all of the vertices would be touching the rubber band, the facet is convex. If one or more of the vertices would not be touching the rubber band, the facet is concave." *all above quotes are from Steve Cox who made UV Mapper http://www.uvmapper.com/help/menu_select.html

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