Forum: Bryce


Subject: Bryce 5.5 - my first observations.......

Flak opened this issue on May 04, 2005 ยท 40 posts


Flak posted Wed, 04 May 2005 at 9:32 AM

OPENGL This was something I was looking forward to as a really good thing to help with laying out a scene. The opengl is an interesting one. I tested this on a scene that I'm making, so when/if the completed scene eventually shows up, act surprised ;) A - screengrab of the scene when viewed using the bryce 5 opengl setting. This actually looks quite usable and decent for an instamatic sort of large-scale preview. B - bryce 5.5 "Textured shaded", which seems the closest to the original bryce 5 opengl in result - i.e. the glass window separating the office from the rest is transparent the way its meant to be in this opengl option, the way it was in the bryce5 opengl setting. C - the stuff on the outside of the glass through which most of the scene is being viewed. Comparing B and C, the glass that B is looking through really affects the opengl look of that outside area in bryce 5.5. Both the bryce 5 and the bryce 5.5 opengl versions crawled when you moved the camera about in the scene - more than likely due to the amount of stuff the video card had to deal with and the fact that its not a top of the range card. The bryce 5.5 "texture shaded" setting crawled quite a bit slower when you moved the point of view in the scene than the bryce 5 opengl setting, but that would be due to the bryce5.5 one trying to display all textures, not just the default item textures the way the bryce 5 one did. Hence its clunkier feel in bryce5.5 may be understandable given the extra stuff it may be trying to do. The bryce 5.5 opengl setting also doesn't seem to display the lighting from the lights as well as the bryce 5 opengl did. I'm not sure why the two would look so different. Maybe thats a result of the nvidia preference in video cards they're going with. Or maybe thats just what it does now... Or maybe theres a setting in all that video driver stuff I missed.... The other opengl options are interesting, but I probably won't use any of them too much unless I want a specific wireframe image for something.

Dreams are just nightmares on prozac...
Digital WasteLanD