bandolin opened this issue on May 04, 2005 ยท 14 posts
shinyary2 posted Wed, 04 May 2005 at 11:33 AM
I think Max has the best advice for roads... I think that also for fun and realism you should decrease the height of the terrain slightly where the road is. This makes the road look well traveled. As for the cheating thing... while the Storm Dragon's certainly right, it's also a really good thing to try and boost your Bryce skills first before starting to use postwork. That way your final scenes using both Photoshop and Bryce will look that much better for looking great in both raw and post (I think this is what you had in mind?). In other words I think that this is a laudable goal (which is laughable coming from me whose Photoshop/Paint Shop Pro skills are nothing short of amazingly sickening =P). One more thing, and it might just be a personal thing that only applies to me. Personally I notice that trees of a certain type tend to grow together because of the way that trees reproduce (unless of course they are planted by humans, but that's another story). So personally I would avoid having trees of different types growing right next to each other, as you do in the foreground. What I would do is to have forests of each type of tree spread out across the landscape (oh, come on, don't be a wuss! It's only thirty minutes to save and two days to render, what are you complaining about? lol)--looks a bit empty to me which was probably intentional--or else just make all three trees in the lower right the same sort. Just some thoughts and yes the mountains in the background need to be improved in my opinion as well.