bandolin opened this issue on May 04, 2005 ยท 14 posts
bandolin posted Wed, 04 May 2005 at 12:25 PM
LSD What I meant by cheating is not that I think Post-work is bad, its that I'm learning Bryce and I want to solve problems Bryce-wise before adding post-work. My photoshop skills are excellent, I've been using PS since it used to be called Digital Darkroom and was only a Greyscale editor. The great fun I'm having with Bryce is trying to solve problems IN Bryce. Once I learn the Brycean ropes I'll start enchancing my work post-wise. You're suggestion about usng real trees at the base of the mountain is excellent. I hadn't thought of that. The grassy terrain is but 1 hi-rez terrain. Madmax I'm familiar with the 1st technique you're mentioning. But for some reason I just can't seem to get it right. But I'll keep trying. You're second solution, if I'm understanding correctly, will not give me a raised road, but simply a texture over the grass. I've already tried you Zenith lighting and it looked awesome the way it cast long shadows. But it made it look like dawn or dusk. I think the problem with my water is that its overly anti-aliased. The render has smoothed out all the ripples. But you're right, the water needs more turbulence. But not too much turbulence because I want a slow moving lazy river. Thank you so much for your comments.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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