Flak opened this issue on May 04, 2005 ยท 40 posts
Flak posted Wed, 04 May 2005 at 7:47 PM
Kemal - yeap - 3d shooters rely on minimising polys as much as they can to get that smooth sort of real time animated motion going. Our bryce scenes aren't exactly low poly, so the clunkiness kicks in.
Dreams are just nightmares on prozac...
Digital
WasteLanD