Flak opened this issue on May 04, 2005 ยท 40 posts
Flak posted Thu, 05 May 2005 at 8:04 AM
Innovator - mainly the curved wall faces I seemed to remember in his wip shots he put through the forum. Curved faces can generate a lot of polygons if thats how you do it - ask drac and robbie/decobot. LSD - The first serious model I ever made was a castle - it too ended up being a polygon-monster with way more polygons than it needed and in all the wrong places lol. Learnt a lot doing it, and now make much cleaner and more user friendly meshes. Poser (4 anyway) uses references to image textures to keep its file sizes down as well. I see advantages in having everything in your one scene/object file the way bryce currently does it, but the external image referencing would be handy at times ........ as long as you don't go and reorganise your HDD every so often like I do - probably make a nice optional thing to have at hand. As for instancing.... when you do multi-replicating in bryce, sometimes it feels like its trying to do some strange form of instancing - I multireplicated a 1.5MB tree into about 600 trees and the file was still under 40MB... so while its not true instancing, it is "something". Not exactly sure what though.
Dreams are just nightmares on prozac...
Digital
WasteLanD