Forum: Poser - OFFICIAL


Subject: "The Rig" -- CLSteve wants ideas

operaguy opened this issue on Apr 26, 2005 ยท 98 posts


Dale B posted Thu, 05 May 2005 at 9:10 AM

Good points, Carolly. So as a very rough spec for re-rigging, we are talking about something like this: 1) Fully articulated hands and feet (with the feet having a global 'toe bending' morph associated with the ball of the foot, for ease of posing the toes globally [like Judy has]. Perhaps extra controls like the fingers 'clench' and 'spread', to curl the toes globally and collapse them inward towards each other, to facilitate using high heels or tapered front footwear). 2) Adding a second bone at the knee, to move the actual hinging action to the backside of the joint, so that instead of a single hinge that pinches itself at extreme fold, there would be a double hinge with either locks to prevent the two joints from folding past 00 degrees with IK enabled (or a reset pose to correct 'shattered knee syndrome'...good for some fight scenes, not good othertimes). 3) Increased spinal flexibility. Currently what we have is hip, abdomen, chest, and neck (and in some cases, neck 2). That basically puts a hinge at L5 (lumbar5, at the top of the pelvis), around T12 (bottom of the ribcage), around C7-T1 (top of the ribcage), and the neckhead, which usually sits around C1. With maybe another bone around C3-C4. There should be at least 1, possibly 2, added bones between ribs and hips. The thoracic part of the column is the most rigid, but even that has some side to side bending of a few degrees (but that -should- be doable with morphs that are linked to the model section's controls). 4) One extra bone in the elbow region to perform the same function as the knee, in preventing mesh breaking by creating a 'space' for the mesh to fold into without overlapping itself. 5) One or more added bones into the shoulder area to allow for more realistic posing and motion at extreme angles. 6?) Add a bone for each breast in the female, to provide an articulation point that would function as the mass center (just a thought; this may or may not be feasible, or desirable) 7?) A bone for the jaw, so that you have actual articulation of the face, rather than morph based deformation (again, this may or may not be desirable or better). What else can people think of? Once we have a possible spec regarding what we can do with the current rig, then we can isolate the trouble areas and look at specific solutions. Oh bloody hell. Soft IK. Being able to specify a joint as being the 'end' of the IK chain (and all other children taking their cues from that designated joint) would be invaluable for the animators, at least.