Starkdog opened this issue on May 05, 2005 ยท 14 posts
Helgard posted Thu, 05 May 2005 at 10:34 PM
While you are modelling, you have to remember how the human body bends. Your model is going to need some cutting of the "fold" lines, so that the mesh can deform properly when bending.
If you look at Jessi, Vicky, Possette, etc, you will see that the different body parts are split along natural "lines". What I do when I model is make a very basic planar body UV Map, and then I overlay a muscle map, so that I can see where to make the muscle lines flow, and then I cut my polygons along those lines. I don't have my models with me (I am at work) so I can't show you, but this was the first version of my Geni model from about 6-8 months ago. See the black lines on the arms? They flow out of the muscle direction, allowing the polygons to fold closer to the human way muscles and joints work.
I did "cheat" a bit on this Major Rice model, lol, I cloned the basic shape from an early lo-res model that I had made for my Eric figure, and then just shaped it and tweaked it (Eric is a more "normal" man shaped). The foot is cloned from my Eric model. A foot is a foot, so I am not going to model it from scratch everytime, I just tweak it and shape it for the model I am using it on. Geni's foot was also made from Eric's foot, sort of like a low budget Adam and Eve movie, lol. The original foot I made for Eric took me three weeks!!!!!
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