FranOnTheEdge opened this issue on May 05, 2005 ยท 38 posts
FranOnTheEdge posted Fri, 06 May 2005 at 7:00 AM
Attached Link: http://www.janthevillageweaver.com/special/anatomy_of_a_wall/WWH4.htm
Okay, it's not a terrain, it's a lattice, that was one of the instructions in the tutorial, address for which coming up.... It may be that the lattice isn't the correct size, I may have flattened it too much, but I really didn't understand the instructions at that point in the tut very well. It was a bit obscure there. Okay, so how SHOULD the wireframe of the lattice look? I _thought_ it was saying 'make the lattice look like the first wall', (made from a cube) maybe that's wrong? Erlik, 2) the latter picture looks like a lattice. Notice the ragged left edge. You can't get that with just bump. Or I'm mis-seeing things? Yup, its meant to be like that, but mine looks just like his in that respect, (at the edge) so why no bumpy shadow on the body of the wall? skiwillgee, Im talking of part of bryce thats a bit deeper in than the mat lab, its through the mat lab and into the DTE. All my settings in the mat lab are EXACTLY the same as his, its when he says things like: (Rescale the lattice until it is approximately what the cube was. And: Adjust the height of the lattice to your preference. I use Raise/Lower and Equalize to take out the drastic elevations so that it looks something like below. Alternate between these two controls to make the elevation terrain pretty bright. If you don't your wall will be very thin. (Which arent very exact instructions) that I start to go wrong, cos I dunno what hes intending here, so I could end up with something totally different to what he intended (and obviously did!) But my terrain canvas looks pretty much exactly the same as his did, to look at it in the terrain editor. So I thought Id got it right up to then, but maybe not... Zhann, Fran are there two channels used for the texture(A&B)? And is the second channel the mortar lines you see in the correct texture? If so, you need to reduce the scale on 'that' channel's texture a little at a time until it's small enough to match the mortar lines on the correct one, that should take care of the difference. That could well be something you have there, Ill try it out later. Its a bit frustrating when he says things like use the basic bryce wall texture supplied, and apply it to your cube; it will look like this: - and it doesnt look a bit like it should, so theres something different right at the start... Makes it difficult to follow because hes then trying to adjust it to look like... well like it does when I actually applied it... I can do a screen shot, but what stage do you want a screen shot of? LSD, I did just what Robert Cox said to do - er, this isn't Meski's tut. At least, the webpage SAYS it's Robert Cox... (suddenly doubtful) anyway the terrain/lattice is just as he said it should be, I typed in the figures he gave in the screen shot of that part. Kathye, I'll chime in here too, I'd also agree from having done the tutorial that it looks more like the dimension of your lattice has slipped too small. Oh? It has? Could be... what do I do? skiwillgee, My reference was to darker shade of tutorial's wall. Does not sun color in sky lab possibly alter (i don't know right word here) brightness or luminence of objects or shading (not talking of shadows) or overall coloration of a render? Oh, yes, you could be right there. He did say move the position of the sun, but again he wasnt very precise as to exactly WHERE to move it. Here we are, heres what he says: Move the sun until the second cube that looks like a post casts a shadow on to the rock wall. My shadow DOES look like its the same... (shrug) I've posted the address of the page I'm having problems with, the main page (for the beginning of the tut) can be accessed by clicking on "home" on that page.Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)