Casette opened this issue on May 06, 2005 ยท 42 posts
maxxxmodelz posted Fri, 06 May 2005 at 12:53 PM
I think this whole argument boils down to whatever the artist in question is most skilled at, or has the most access/experience with. It's this one specialty that they will "argue" on behalf of, and ridicule others for not knowing how to do. This extremist mode of thinking is found in all walks of 3d art: 1) Animators who frown on motion files, and believe everything should be hand keyframed (I have to laugh at this one). 2) Texture artists who frown on photo-based textures, and believe everything should be hand-painted. 3) Techies who believe ALL render engines should use fully programmable shaders and fully customizable architecture (there's some sense to this, but not everyone cares). 4) Modelers who believe everyone should model their scenes from scratch. 5) Even POSER users who frown on postwork of any kind (this ideal can be found in Bryce and other communities as well). Surprisingly, "high-end" users seem less likely to frown on postwork, so long as it isn't a complete 'paint over', and can be reproduced in animation. ... and the list goes on. Personally, in the end, I believe it's the WELL-ROUNDED artist (the artist who's interested in ALL aspects of CG creation) who I seem to relate to most.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.