Forum: Poser - OFFICIAL


Subject: "The Rig" -- CLSteve wants ideas

operaguy opened this issue on Apr 26, 2005 ยท 98 posts


kuroyume0161 posted Fri, 06 May 2005 at 5:33 PM

Rigging affects both posing (stills) and animation. An incorrectly deformed knee is still incorrect (and more painfully visible) in a still than in animation. At least in animation, some of these incongruities can be glossed over by motion. Not so in stills. They are ever-present for all to see forever. And no one's gonna tell me that Poser elbows, without master modifications, aren't sharp needly things that look about as real as Mickey Mouse. The application is improving. Its feature set grows. The current set of figures is very high quality and continually moving towards realism. Yet you can spot a Poser figure a mile away (unless it has been lovingly caressed for months by a dedicated master). You can spot it in the bends, in the shoulders, in the deformations.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone