Forum: Poser - OFFICIAL


Subject: What would it take to make Poser a "Professional" application?

richardnovak77 opened this issue on May 07, 2005 ยท 59 posts


kuroyume0161 posted Sat, 07 May 2005 at 2:32 AM

To answer the topic subject directly - a sizable enough professional userbase willing to pay the price! ;) Qualifications: Let's face it, most Poser users wouldn't be willing or cannot afford to pay $799 or $999 for a Poser Pro (not ProPack). And it is apparent that CL doesn't think that there is enough demand for such a product to warrant the investment required. Your valid complaints about Poser are why I use Cinema4D, Vue, Bryce, anything with more features, better rendering capabilities, and faster workflow/response. To the direct point about views and cameras: There is no way in Poser to center the display on a particular object group, object, body part, or area thereof except by maybe temporarily setting PointAt with the camera. At least, I have not read or found one. I have found myself scrolling around trying to find my lost object in the viewport too often. The cameras' lack of visual feedback about focal and their relation to the viewport/scene are aggravating. Multiselection, as in Cinema4D where only shared dials/channels (analogously) are displayed, would go such a far way to improve workflow that I think the suggestion should be emphatically made as a feature to be added in Poser 7! My understanding of user-desired feature/fix/change requests and CL implementation is this: * Add/fix/change one or two requests (with the exception of outright bugs fixed in SRs - this is a standard necessity). * Add a slew of new features noone really asked for or that should have a much lower precedence than other features of which many seem to be easier or minor to implement. For example, after what appears to be many, many years of requesting multiple undos, there is still only one undo level. I think the only other Windows application with only 1 undo is NotePad! ;) And I agree completely: the interface actually causes the sluggishness in workflow. Those damned 'dials' must go! An entry box with arrows seems to work well in every other application. Also, one should be able to access EVERYTHING in the Parameters Window instead of having to select the figure with that stupid drop-down on the View and then change, and select the next figure in that drop-down and then change. When working with dozens of figures (clothing, figure hair, etc.), it becomes annoying. I must agree with karen1573, though. The direct manipulation features should be used seldomly. Dials, although damned', are more reliable. I'll stop there as this could go on forever. There seem to be obvious changes to Poser that would alleviate much sluggishness and seem more common sensical. Why they still remain is the mystery.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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