Forum: Poser - OFFICIAL


Subject: What would it take to make Poser a "Professional" application?

richardnovak77 opened this issue on May 07, 2005 ยท 59 posts


ScottA posted Sat, 07 May 2005 at 12:00 PM

The programmers have told us before. Multiple Undo's is a major problem. If it was easy. They would have already added it. I personally hate the pro packages for animation. Their bones systems are a nightmare to work with. Poser's system is quick and easy. I can rip out a custom figure and make animations in minutes. The big boys can't compete with Posers simplicity. We do have a lifes to live ya know. ;-) Larry's reason for creating Poser was based on the overly complicated rigging systems in other programs. And he succeeded. It would be nice if they kept it the way it is. And just added more tools to it like weight mapping and better F-curve pallets. The body parts need to be displayed all the time and not hidden behind a dropdown arrow. Can you say "Carpel Tunnel"? If Poser adopts the traditional style of bones with all of their ugly wire cages surround the model BS. I'll drop it altogether. The bones system is Posers true stand out feature. It's easy to use and only needs a few more upgrades to make it even better. -ScottA