Forum: Poser - OFFICIAL


Subject: What would it take to make Poser a "Professional" application?

richardnovak77 opened this issue on May 07, 2005 ยท 59 posts


Dale B posted Sat, 07 May 2005 at 6:04 PM

ScottA; The multiple undo issue was a matter of memory consumption. With the way Poser handles content at the current time, you would essentially have to hold a complete, indexed copy of the pz3 file in either main memory, or a specially sequestered swap file if you were willing to wait out the load times. Three Vickies (obj, cr2, morphs, and textures) are potentially a lot of megabytes. And since Poser doesn't know what an 'instance' is, the undo would have to be a complete save. You get three or four saves like that, and you could easily bottom out a system with 512 megs. I doubt that any genuine large studio will ever use Poser for an Incredibles or FFTSI (pre-vis a different matter altogether) but it is getting closer to being the ideal tool for the 'weekend warrior' to take a serious stab at it. When it comes down to nitty and gritty, the real trouble is getting people over the 'But I don't WAAAAAAAAANAAAAA!!' stage of growth. I've begun to suspect that a lot of the continued vitriol aimed at P5 was also a distancing technique; not from the buggy piece of crap, but from that scary cloth and hair room. But both are starting to catch on, and people are finding out it is truly Poser. Little documentation, lots of experiementation, and some fascinating capabilities that aren't in any book. It's very possible that the community is going to split soon, and those who think P4 is 'good enough' will do their own thing, and the rest of us will hammer at the latest.