geep opened this issue on May 07, 2005 ยท 134 posts
kuroyume0161 posted Sat, 07 May 2005 at 8:25 PM
If it can be done in LW, C4D, Vue, Bryce (!), and a myriad other 3D applications then the argumentation about memory usage is moot - give it up already. I've done multiple undos in C4D with hundreds of thousands of polygons, stage lights (dozens), cameras, complex animations involving XPresso nodes - Poser can't come close to that complexity and it can't do multiple undos?! Quoting the effable P&T: Bullshit!
Thank you wolf359 for making my point before I found this post! :)
lmckenzie: My vote = C
It has already been stated in another thread that the programmers do not think it can be done. Translated, that means that the codebase is such a noodly, intractable mess that only by completely reworking it could it be made to implement features that have been in every other application for over a decade. :)
KDoug: Animation frames only store value changes in keys - not additions/removals, application of Pose settings, etc. But your point is taken (and I've already made it in another thread).
Message edited on: 05/07/2005 20:28
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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