Forum: Poser - OFFICIAL


Subject: What would it take to make Poser a "Professional" application?

richardnovak77 opened this issue on May 07, 2005 ยท 59 posts


Qualien posted Sat, 07 May 2005 at 8:57 PM

Great thread, IMHO. Thanx, richardnovak77.

"Funny thing is, Poser already has a great selection tool: the hierarchy editor. I'd love to see a few little changes there:

Excellent point!!! I would love a better hiearchy editor, how long since it's been improved, before P4?

"'Bring it closer to "standardized" look.'" And that would be?" blaufeld
It wouldn't have to imitate the interface of 3D app. Why not a Photoshop-like interface? It's clean, efficient, and probably 90+% of "professional" graphic-software users are very familiar with it.

Get rid of the whole concept of "Libraries" and replace it with an efficient file-selection process. "Poses" "props" etc are just file formats. Photoshop manages to allow you to

open and save lots of different file formats without using up a large chunk of available screen space like the "libraries" do.

"And I agree completely: the interface actually causes the sluggishness in workflow..." kuroyume0161

"You can still have eye-candy in your interface if you want..." steerpike

I say ditch the cutesy/meta/oldMac-ish GUI crap. It's like trying to fly a plane with sticky candy-Apples [pun intended] as knobs on the controls.

Re the multiple undos:
"The multiple undo issue was a matter of memory consumption." Dale B

"Why? What program, in the right minds of any programmers, needs to store a complete scene/document/data set for every change in order to perform an undo?" kuroyume0161

I can see both sides on this. While it might not be necessary to store multiple complete pz3 data images in memory, the biggest single prob with Poser seems to be the memory hogging (everthing I else I had worked passably well when I had half a gig of RAM, I got 2 gig just for Poser). Hard to imagine how multiple undos could do anything but make that problem a lot worse.