MrMongo opened this issue on May 06, 2005 ยท 19 posts
MrMongo posted Tue, 10 May 2005 at 11:17 AM
Attached Link: http://www.crtoons.com/dmc/main.html
Now that I have Hexagon (the $99 price was what I had been hoping for), I'll probably model in it, import the OBJ into Poser and then use Transposer to port it all into Carrara for rendering. As far as scaling goes, glought, by trial and error I hope to be able to model the object in Hex and then when importing into Poser use the "figure height" option to get the object scaled correctly. I'm very close to actually figuring out how to make it work and get consistent results. As soon as there's animations that I feel okay about posting, they'll be up here. Right now it's just at an experimental stage. It's kind of ironic, that I don't concider myself an animator, I just want to use 3D to create comic art for my stories. The URL that's linked here is for a weekly comic strip that's currently on hiatus while I scope out this whole 3D/carrara/poser thang. I would love to see those characters in a 3D enviroment... Nomuse, while Carrara's physics engine is better than Poser, Poser does have cloth (soft body) dynamics and strand based hair systems. Even though they're processor-intensive, the final result is worth it. One other reason why I choose poser is that I can create a base (nude) character and then design clothes and costuming for him/her/it and have a wardrobe that can be used at a fraction of the time it would take me to do the same just using Carrara alone. Let's say my superhero character, AstroGal has a costume and normal street clothes that she would wear in her civilian ID. I would have to not only bone each as a separate object, but would also have to re-do the bone influences and some of the morphs mostly for the clothing. With Poser all that is mostly avoided. And having parameter dials so I can just "dial" up a pose, save it and re-use it later, same with materials. Again, with Carrara, that would be very time consuming. The fish animation took me the better part of a month to animate (using Carrara 3 and using only bones for movement). The ability to use Poser's magnets and morph tools, the options open for unique characters and such are wide open. Didn't mean to write a novel here, hope it gave some insight to the decision making process that lead to my current workflow. Oh, glought --If Poser and Carrara are brother and sister, does that make Metacreations Darth Vader? ;D