Fo3 opened this issue on May 10, 2005 ยท 11 posts
pauljs75 posted Tue, 10 May 2005 at 11:54 AM
Well it might be simpler than some think, it's just a matter of developing the dynamics: 1. Render a series of images for objects/characters. 2. Mask render the same series. This is for alpha masking. 3. Use the Bryce renders to produce sprite sheets. (Probably easier than one might think if the renders are consistantly sized, etc.) 4. In flash - make it use the sprite sheets for objects/characters along with the corresponding alpha sprite sheet. 5. This produces an image sequence in that has a proper transparancy. The animation and dynamics is then done through clever scripting in Flash. I was talking to someone at school about doing something using that idea. Basically making rendered 3/4 view sprite sequences of cars thatI have modeled and making a simple racing game. TerraSpeeder vs. SpeedyMotorCar anyone? :)
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