Strixowl opened this issue on Apr 24, 2005 ยท 25 posts
DavidGB posted Tue, 10 May 2005 at 1:17 PM
I have IMed the merchant to point him at this thread again in case he doesn't notice it. By the way - if anyone has the V3 NBMs and Stephanie Petite, if you copy the channels (e.g. with MorphManager) from the Victoria 3 80 CR2 to a SP Cr2 and inject the NBS morphs, they work fine on her too as long as (in most cases) you keep the morphs down to a max of 0.5 or so. They'll also then work importing that SP into D|S with the same problems and solutions as above. If you are prepared to pay, then you can actually create morphs in characters and clothes without Poser for use in D|S, at least so long as the content came in Poser rather than native D|S format (i.e. CR2s and .obj files etc which most of it does, not Daz files). Utilities like MorphMasterPro (or the free cut down morphmaster) and the Tailor will work directly on the CR2 without it having to go into Poser first (or at all), and then you can load the output CR2 with the morphs in into D|S. As for creating morphs in Poser with magnets for use in D|S - be advised of a problem I discovered when doing this. Poser has some automatic function for smoothing the mesh at the boundaries between body part groups which D|S doesn't. What this means is that if you create a nice looking morph in Poser with magnets that affects one group right up to the boundary with another group but doesn't include the other group in the magnet's effect, actually Poser will be smoothing out the boundary, but in D|S there won't be any smoothing and you can get a hideous disjoint at the group boundary. MorphMasterPro and the Tailor, however, also don't have any smoothing, so morphs created in these apps show up in D|S just the same as when you created them. After being bitten by this a couple of times, I either do my morphing in MMPro, or finish off in MMPro tidying up the group boundaries if I did use Poser magnets to start with.