keithw opened this issue on May 10, 2005 ยท 60 posts
jval posted Tue, 10 May 2005 at 8:26 PM
Orio, It sounds as if Hexagon would suit your purposes just fine. I say this based on my subdivision modeling experiences and on the assumption that Hexagon actually works as advertised (aside from the occasional bug.) The only thing I am unsure about is its suitability for creating Poser morphs. Although it should work there is no guarantee it will. I bought Silo3D as soon as it was released. It was easy to make Poser morphs except for the fact that they just didn't work. It turned out that Silo renumbered the vertices when it save the new object file. Once I discovered this I explained the problem to the Silo developers and asked if there was any good reason to renumber the vertices. They said no. It wasn't something they had considered and the renumbering wasn't even intentional. Within a week they had a new version available correcting the problem. So you can see that although you should be able to create morphs with Hexagon you must be prepared to discover you cannot. If you can't Eovia may or may not correct the problem. Before Silo was corrected I was able to fix my Silo made morph targets by running the obj through UVMapper. You could try that if Hexagon messes up your Poser morphs. But again, I cannot promise this will work. Perhaps someone here who has Hexagon and knows how to create Poser morphs can try it out for you. As for tutorials, the web is full of them- especially for subdivision modeling. If you have no modeling experience they can be confusing if you are trying to use them with a different modeler. But most modelers have similar tools- just different tool names. Once you learn how Hexagon's tools work and what they look like you will recognize which to use when following those "alien program" tutorials. I found the easiest way for me to learn was just to play with the program. I learned what the tools did and what the results looked like but still had no real idea when or why to use them. I had plenty of interesting looking "abstracts" but nothing one might call "real". But by that time (maybe a week of easy evenings) I was comfortable enough with the program so that tutorials actually made sense to me. My tool might have had a different name or was activated differently but I could recognize the process. It didn't matter if the tool was called "cut" or if it was called "connect". What mattered was what it did. Because I now knew my program's mechanics I could concentrate on "why" to do something instead of "how". In the end, that made the tutorials much more useful. If you are serious about making Poser content you might want to look at "Secrets of Figure Creation with Poser 5 - including Poser 3, 4 and Pro pack" by BL Render. It's packed with information and taught me a lot. It taught me that I had better things to do with my life! Seriously. I don't want to discourage you- after all, we're different people with different interests. But creating good poser content requires a lot of knowledge, effort and time. This book will save you hours, probably weeks or months, of grief compared to trying to learn it all by yourself. Recommended. I think there are also one or two Poser clothing modeling tutorials in the Renderosity market. - Jack